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Old 09-27-2009, 09:42 PM
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HTC Leo benchmarks out

Belefonte has posted some benchmarks taken from the HTC Leo and its clear the device is a generation ahead of our current devices.
Movie watchers should be happy with this CorePlayer result:
Matrix Trailers Results : RL_XQ_640×480_1500_128.avi 1.62 Mb/sec

HTC Touch HD HTC Leo Bit rate achieved 1.32 Mb/sec 3.77 Mb/sec % frame rate 82% 233%
There is not a single 3D benchmark which is less then 300% more than the HTC Touch HD, making the device is clear successor to its large screened ancestor.

HTC Touch HD HTC Leo Improvement alpha texture (128×256 rgba) 30340 kPixels/s 140125 kPixels/s 362% torus (3k triangles) one light 6272 kPixels/s 120564 kPixels/s 1822% color blending 31498 kPixels/s 152825 kPixels/s 385% sub texture (128×128 15×15) 10762 kPixels/s 112983 kPixels/s 950%
Even in terms of the OpenGL standard supported, the Snapdragon powered device is head and shoulders above the HTC Touch HD.
HTC Touch HD HTC Leo OpengGL ES info OpengGL ES info ——————————– ——————————– Vendor Vendor QUALCOMM, Inc. Advanced Micro Devices, Inc. Version Version OpenGL ES-CM 1.0 OpenGL ES-CM 1.1 Renderer Renderer Q3Dimension MSM7500W 01.02.03 0 5.1.2 AMD Z430 Extensions Extensions GL_OES_byte_coordinates GL_AMD_compressed_3DC_texture GL_OES_read_format GL_AMD_compressed_ATC_texture GL_OES_fixed_point GL_ARB_texture_env_combine GL_OES_single_precision_commands GL_ARB_texture_env_dot3 GL_OES_compressed_paletted_texture GL_ARB_texture_mirrored_repeat GL_OES_matrix_palette GL_ARB_vertex_buffer_object GL_OES_point_sprite GL_ATI_compressed_texture_atitc GL_OES_point_size_array GL_ATI_texture_compression_atitc GL_ARB_vertex_buffer_object GL_EXT_blend_equation_separate GL_ARB_texture_env_combine GL_EXT_blend_func_separate GL_ARB_texture_env_dot3 GL_EXT_blend_minmax GL_ARB_texture_env_crossbar GL_EXT_blend_subtract GL_ARB_texture_mirrored_repeat GL_EXT_stencil_wrap GL_EXT_stencil_wrap GL_OES_blend_equation_separate GL_EXT_blend_minmax GL_OES_blend_func_separate GL_EXT_blend_subtract GL_OES_blend_subtract GL_EXT_blend_func_separate GL_OES_compressed_ETC1_RGB8_texture GL_EXT_blend_equation_separate GL_OES_compressed_paletted_texture GL_ATI_texture_compression_atitc GL_OES_draw_texture GL_ATI_extended_texture GL_OES_extended_matrix_palette _coordinate_data_formats GL_OES_framebuffer_object GL_OES_draw_texture GL_OES_matrix_palette
GL_OES_point_size_array
GL_OES_point_sprite
GL_OES_read_format
GL_OES_stencil_wrap
GL_OES_texture_cube_map
GL_OES_texture_env_crossbar
GL_OES_texture_mirrored_repeat
Below is the SPB Benchmarks. Again some great improvements in CPU performance, but also interestingly file system performance is clearly improved.

HTC Touch HD HTC Leo SPB Benchmark Index 1040.77 1597.12 CPU index 2272.2 6494.18 File system Index 502.96 747.02 Graphics Index 4002.07 1988.03
HTC Touch HD HTC Leo Improvement write 1mb 594 363.9 63% read 1mb 45 9 400% copy 1mb 668 470.3 42% write 10*100 4410 1931.1 128% read 10*100 229 103.8 121% copy 10*100 4213 2175 94% dir. List 1376 273.7 403% internal db read 821 178.1 361% graphics: ddb 13 7.29 78% graphics: dib 36 11.16 223% graphics: gapi 6 4.575 31% compress 1ms 2924 719.9 306% decompress 415 146.5 183% arkaball 9 5.598 61% cpu mflops 3463 1385.2 150% cpu mops 1003 379.2 165% cpu mwips 7110 2793.6 155% copy 1mb memcpy 8 3.226 148%
Interestingly the SPB software reveals the smartphone to be code names the HTC HD2 T8585


originally found here:

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http://wmpoweruser.com/?p=8348
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