Official PS3 Info/Pics: E3 Release

I.E.

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PlayStation 3 announced for 2006

LOS ANGELES--Today saw the second of the big three console makers announce their next-generation platform. At its pre-E3 press conference, Sony Computer Entertainment gave the world its first look at the PlayStation 3, as it now is officially called.

The name was not unexpected, since Sony had been running an extensive teaser-ad campaign prepping the public for the PlayStation 3. The company had laid a blanket of posters around the Los Angeles Convention Center, site of the Electronic Entertainment Expo (aka E3). Bus stalls and billboards around the convention center proclaimed "Prepare for Chang3" in the distinctive PlayStation font with partial shots of the Dual Shock controller's square-circle-triangle-X buttons.

Sony also confirmed the PlayStation 3, will use Blu-Ray discs as its media format. The discs can hold up to six times as much data as current-generation DVDs. It will also supporrd CR-ROM, CDR+W, DVD, DVD-ROM, DVD-R, DVD+R. It also confirmed the machine would be backwards compatible all the way to the original PlayStation.

Sony also laid out the technical specs of the device. The PlayStation 3 will feature the much-vaunted Cell processor, which will run at 3.2 Ghz and feature 2.18 teraflops of performance. It will sport 256mb XDR main RAM at 3.2 Ghz, have 256MB of GDDR VRAM at 700mhz, a detachable 2.5 inch HDD slot, six usb 2.0 ports, Memory Stick Duo, a SD slot, a compact flash memory slot, Compact flash slot, 2 hdmi outputs, 1 av multi out, 1 SPDIF optical output, and 1-gigabit Ethernet built in port

The PlayStation 3 will also sport some hefty multimedia features, such as video chat, internet access, digital photo viewing, digital audio and video. Sony Computer Entertainment head Ken Kutaragi introduced it as a "Super computer for computer entertainment."

SPECS

PLAYSTATION®3 Specifications
Product name PLAYSTATION®3
Logo PLAYSTATION®3
CPU Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for
redundancy
total floating point
performance: 218 GFLOPS
GPU RSX @550MHz
1.8 TFLOPS floating point
performance
Full HD (up to 1080p) x 2
channels
Multi-way programmable parallel
floating point shader
pipelines
Sound Dolby 5.1ch, DTS, LPCM, etc. (Cell-
base processing)
Memory 256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
System Bandwidth Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s
(read)
SB 2.5GB/s (write) +
2.5GB/s (read)
System Floating Point Performance 2 TFLOPS
Storage HDD Detachable 2.5" HDD slot x 1
I/O USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1
Communication Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth Bluetooth 2.0 (EDR)
Controller Bluetooth (up to 7)
USB2.0 (wired)
Wi-Fi (PSP®)
Network (over IP)
AV Output Screen size 480i, 480p, 720p,
1080i, 1080p
HDMI HDMI out x 2
Analog AV MULTI OUT x 1
Digital audio DIGITAL OUT
(OPTICAL) x 1
Disc media CD PlayStation® CD-ROM
* read only PlayStation®2 CD-ROM
CD-DA CD-DA (ROM), CD-R,
CD-RW
SACD SACD Hybrid (CD
layer), SACD HD
DualDisc DualDisc (audio
side), DualDisc
(DVD side)
DVD PlayStation®2 DVD-ROM
PLAYSTATION®3 DVD-ROM
DVD-Video DVD-ROM, DVD-R,
DVD-RW, DVD+R,
DVD+RW
Blu-ray Disc PLAYSTATION®3 BD-ROM
BD-Video BD-ROM, BD-R,
BD-RE

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I.E.

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Im Quoting someone on this since its not obvious.

"For those of you who wanted an explanation on what 2.18 Teraflops does....

This means it can process 2.18 trillion floating point calculations per second. A floating point is just a really really large number that can be quite precise (many many decimal places).

Anyways, how does this actually effect the system performance? Well, just about every single thing a computer does can be broken down to transfering numbers and doing calculations. Graphics are simply very complex mathematical calculations constantly changing with your movement. The more of these calculations that can be performed, the better (crisper) the graphics can look, the more that can be processed at one time.

However, this does not mean the PS3 will own XBox360 in terms of graphics. Yes, it will be superior, but it will take companies a while to fully use the potential of the PS3." -Jkidd5
 

IzEdOuT05

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2 words holy shyt and cant wait

but playstation still has some eork to do to beat the xbox 360 that thing is fully wireless wtf oh shyt but basically by christmas next year all of us have new play toys lol
 
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geo101

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i think microsoft and sony need 2 get of there lazy fat asses and these systems need 2 drop like right now


rofl

wut next will there b a game system where it hovers and flotes 2 u when u want to change the game so u dont have to get up and controlers that play the game for you

rofl
 

pRoNkInG

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seems cool , but i think the controllers look gay , why would they change from they old , they were perfect
 
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geo101

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that i stru but are they all wireless and i think the look kinda kool and will prolly feal the same
 
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