GfxBoost v12 - Out now

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  • D/\SH
    Owner - Staff

    • Feb 07
    • 31777
    • TP, TP2, soon Hero
    • 6.5
    • SPJ

    #1

    [RELEASE] GfxBoost v12 - Out now

    This, in my opinion is better then changing the stock 3D driver on our devices with ones made for other devices. Since this basically makes it so we see all frames, including those drawn in the back buffer. This forces them to be all drawn on screen, making it appear smoother. It does not affect all apps. Thought others might wanna give it a try.


    [HTC-MSM7K][28.04.2009] GfxBoost v0.5 - Out now!
    For HTC-built MSM7K-based devices only!

    About
    Short and simple, GfxBoost activates "QTV" mode for specific surfaces. This makes for example DirectDraw display smoother and: a bit slower or significantly faster, depending on how you look at it. It also seems to have a small effect on Direct3D/OpenGL.

    Err, what?
    Right, this is a bit tricky! If you will benchmark it the result will be lower FPS. However, it will actually appear faster. This is because normally, not all frames are actually drawn on-screen, and the timing of the drawing can be so it appears nothing is being actually drawn at all. This does not happen when using GfxBoost - more is actually drawn to the screen, and smoother. So, from the application's point of view, it can do less per second, but from what you actually see on-screen, more happens! If you don't understand what I mean, just take it from me: it definitely looks better

    Some good effects
    • Manila2D is faster/smoother (really the best show-off I've seen so far)
    • PointUI is smoother
    • CorePlayer playback in DirectDraw mode is smoother
    • OpenGL is smoother in some instances (Triangle app from HTC-CA, for example)


    Some bad effects
    • GfxBoost breaks WMP MP4 playback [FIXED]
    • GfxBoost breaks camera [FIXED]
    • GfxBoost breaks Fullscreen/Streaming Player [FIXED]
    • GfxBoost breaks YouTube [FIXED]
    • CorePlayer playback in QTV mode breaks GfxBoost (may be fixed)


    Quirks
    Alright, it took a bit of research, a lot of trial and error, quite a bit of hairpulling, a few hours of IDA, and an entire crate of beer to get this working on the few of my devices I actually bothered to test it on (Kaiser and Touch Pro). I think everything is now properly hooked up with HTC's own software so things like Camera and WMP also still work. If you run into anything, strange, well, first RTFM below, then see if you want to post it here.

    TFM (The F*ing Manual, read it!)

    Requirements
    An HTC-built MSM7K-based device, sporting QTV and some similar nonsense. In general, I would say this this is the entire range between the Vogue and the Touch Pro, though I've only tested it on Kaiser and Touch Pro, and both are GSM.

    Installation
    - Install the CAB on your device
    - Soft-reset (does not seem to be needed on all devices)
    - Start GfxBoost and click Enable

    Uninstallation
    - Start GfxBoost (if not running) and click Disable
    - Uninstall CAB as usual

    "What's this Enabled (Overruled) status?
    It means another application is running that needs this chipset feature. For example, Windows Media Player, YouTube, Camera, etc. As soon as you exit all of those, GfxBoost should re-activate itself.

    "I see no difference Q_Q"
    If there's a visible difference depends completely on the application you are running and what you are doing with it (aside from it possibly just not working for you). The more graphical an application is, the more chance you have this makes a difference. I've seen no differences with normal "GDI" style applications (normal apps), but for example on my Kaiser the difference in Manila 2D is enormous.

    "What about this video-running-in-the-background-thing I keep reading about?"
    If done properly, that has the same effect as GfxBoost. Just not as easy and it doesn't think about other applications that need this chipset feature.

    Future
    Yes yes yes, this should become a service application. Shut up already!



    Release
    Yarr, it r here!
    Attached Files
    Last edited by scott8813; October 03, 2009, 09:33 AM.
  • militaryman
    Senior Member

    • May 23
    • 450
    • tmobile wing

    #2
    Re: GfxBoost v05 - Out now

    running this as of this a.m. I'll let you know how it goes...

    Comment

    • roopull
      Addict

      • Feb 27
      • 295
      • Touch Pro
      • 6.1
      • Sprint

      #3
      Re: GfxBoost v05 - Out now

      How'd it go, Bio?

      Comment

      • Mike20PR
        SPJ Trend Setter ADMIN

        • Mar 31
        • 2453
        • Touch Pro 2
        • 6.5
        • Sprint

        #4
        Re: GfxBoost v05 - Out now

        anyone know if this improves emulator framerates??
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        Comment

        • mobiletilt
          Member

          • Aug 10
          • 36
          • htc tilt
          • att

          #5
          Re: GfxBoost v05 - Out now

          ran cab...installed to device memory..clicked on gfxboost in programs page...page prompted with enable or disable..cliked..enable..window popped up saying"runtime error 216 at $03f94e04...on a kaiser(tilt)..stock htc 6.1 rom..interested in this cause u know how bad the graphics ar on this phone..thanks for any tips

          Comment

          • militaryman
            Senior Member

            • May 23
            • 450
            • tmobile wing

            #6
            Re: GfxBoost v05 - Out now

            sorry for the late update, but mine seems to be working pretty smooth. haven't had any runtime errors. everything seems pretty fluid...

            Comment

            • Bigrob
              Senior Member

              • Feb 07
              • 1107
              • Touch Pro
              • 6.1
              • Sprint

              #7
              Re: GfxBoost v12 - Out now

              bump bump bump.....upgraded from .5 to 1.2. Would list the additional add ons but pc was recently stolen and am having to do this all via my TP. Enjoy

              Comment

              • forty01
                Supporter

                • Nov 24
                • 1169
                • HTC Touch Pro/HERO
                • Android
                • Sprint

                #8
                Re GfxBoost v12 Out now

                Originally posted by scott8813
                bump bump bump.....upgraded from .5 to 1.2. Would list the additional add ons but pc was recently stolen and am having to do this all via my TP. Enjoy
                Completely understandable :)

                This is the change log:

                1.2 - 22.09.2009
                - Some changes to fix issue of GfxBoost not showing up in control panel for some users
                - Slight adjustment to loader code, hopefully works for more peoples now (always a guess, if not you can always use 0.7)

                1.1 - 01.05.2009
                - Some patches to service code and handling
                - Added registry fixes for common issues
                - WM6.5 icon adjusted again

                1.0 - 29.04.2009
                - Fixed service version, hopefully this one works

                0.8 - 29.04.2009
                - Service version

                0.7 - 28.04.2009
                - Changed loader mechanism

                0.6 - 28.04.2009
                - Loading of dependencies is dynamic - with error messages
                - All files are now signed
                - Added program icons [Thanks to 12aon]
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